I’ve been very busy lately working on the setup on Void Racers. Compared to Sword of the Bastard Elf, Void is much more complicated mainly due to the inclusion of four playable characters, spaceships and crews. Mechanics are just about in place as are a lot of the art assets.
This is the only thing I’ll be doing for at least the next month and I anticipate it’ll be my main activity going on to the new year. When it’s done it’ll be a fully playable gamebook and videogame adaptation (assuming I can wrangle it).